All throughout the expanding age of technology, a network has been quietly branching out to every corner of the market, every inch of the globe; that is the Internet of Things. Simply put, the IoT is the connection between any piece of technology that can be connected to the Internet itself. From smartphones, to lightbulbs, the Internet of Things has and will continue to encompass much of our daily lives.
In a world of similar packaging, enjoy organization in a blink
With the ever expanding capabilities being established within technology, cubbi aims at bridging just one of the gaps in accessibility. Designed with VoiceOver and other accessibility settings in mind, cubbi utilizes a user’s camera to recognize a barcode, scan it, retrieve the product information and display it in a clean, concise format. Users can then save the item into a “cubbi” of their choosing and update information however they see fit. For instance, if a user only uses a particular item for a certain recipe, they can save that…
A look into a tech postmortem write-up
In an infamous Reddit post from r/talesfromtechsupport, a unique tech issue plagued the email servers of an unidentified academic institution in 2004.
With the intention of needing an email address created for the purpose of updating all affiliated emails on the goings on of an institution, an email address was created (ex. email@example.com). During daily operations, a user became aware of the address and used it to send a message inquiring about a local apartment rental to all 30,000 user emails. This immediately triggered a mass influx of messages from a myriad of…
A two-way approach to creating your own remake of the hit 70’s game
Mastermind is a two-sided code solving game played by a codemaker and a codebreaker. Using a series of pegs separated out into 8 colors, the codemaker chooses a pattern and conceals it in their gameplay area. The codebreaker then begins trying to break the code by inserting various pegs for each turn, hoping to break it within 10 chances. In turn, the codemaker responds with an output of smaller white or red pegs telling the codebreaker how close they are to winning. This is done like so…
A look into artificial intelligence and the machine learning models that encompass the foundation of much of our user generated content
When most people think of machine learning in relation to themselves, something like the auto-correct peppered throughout their texts might come to mind. But these technologies are integrated into so many industries that touch us daily. In my previous article linked below, I talk about the broad strokes of machine learning by looking into the technologies of self driving cars, healthcare, and briefly touched on the YouTube algorithm. …
A comprehensive expansion on Static and Dynamic Libraries
In the world of coding, libraries are vital. Initially built-in libraries can seem like the only thing one could need, but as functions are built and projects are worked on, a self made library could prove more effective. To truly make the most of the capabilities surrounding coding, one can implement static or dynamic libraries. In my previous article, I addressed the initial differences in the two libraries. In this article, I aim to broaden the understanding on what these applications actually look like. …
Machine Learning is all around us, from the touch of our fingers through auto-correct, to the integral technologies that build our world. Machines are being built smarter, and more adaptable as the years go on, and mechanical intelligence has reached an all time high. But what exactly does this all mean? What are our machines truly learning? Well, to put it simply, they’re learning about us. They are trying to align themselves with a world they only know about through our input.
A look into what they are, how they work & how to make and use them.
What are they?
Programming libraries are a collection of implementations of behavior. Whether it be small or large, libraries help contribute to a program’s efficiency through a set of well-defined interfaces to invoke the desired output. Some libraries are provided (see stdlib, stdio, etc), but anyone can make and implement a library however they see fit. This can come in handy when building out similar programs. If most of the functionality overlaps, that library can be implemented on another program.
Let’s try to break this down, step by step. 👩💻
When the input of ‘ls’ is typed, a great deal happens beneath the fingers of our laptops. First on a small scale, the computer has to register the fact that these keystrokes are even valid, printable characters. A series of checking and reading in the scancode interrupts the signal within the ‘l’ and the ’s’ and the characters are validated through a keymap. This is sent to the STDIN and ready to print.